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Third Person Cover Shooter
1.6
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Instantiates a prefab and manages it, based on events generated by other AI components. More...
Public Member Functions | |
| void | OnHoldPosition (Vector3 value) |
| Catch the AI command to hold a position and set the marker to it. More... | |
| void | OnStopHoldingPosition () |
| Hide the marker once the AI stops holding a position. More... | |
Public Attributes | |
| GameObject | Prefab |
| Target marker that projects a texture. More... | |
Instantiates a prefab and manages it, based on events generated by other AI components.
| void CoverShooter.HoldPositionMarker.OnHoldPosition | ( | Vector3 | value | ) |
Catch the AI command to hold a position and set the marker to it.
| void CoverShooter.HoldPositionMarker.OnStopHoldingPosition | ( | ) |
Hide the marker once the AI stops holding a position.
| GameObject CoverShooter.HoldPositionMarker.Prefab |
Target marker that projects a texture.