Third Person Cover Shooter  1.6
CoverShooter.HoldPositionMarker Class Reference

Instantiates a prefab and manages it, based on events generated by other AI components. More...

Inheritance diagram for CoverShooter.HoldPositionMarker:

Public Member Functions

void OnHoldPosition (Vector3 value)
 Catch the AI command to hold a position and set the marker to it. More...
 
void OnStopHoldingPosition ()
 Hide the marker once the AI stops holding a position. More...
 

Public Attributes

GameObject Prefab
 Target marker that projects a texture. More...
 

Detailed Description

Instantiates a prefab and manages it, based on events generated by other AI components.

Member Function Documentation

◆ OnHoldPosition()

void CoverShooter.HoldPositionMarker.OnHoldPosition ( Vector3  value)

Catch the AI command to hold a position and set the marker to it.

◆ OnStopHoldingPosition()

void CoverShooter.HoldPositionMarker.OnStopHoldingPosition ( )

Hide the marker once the AI stops holding a position.

Member Data Documentation

◆ Prefab

GameObject CoverShooter.HoldPositionMarker.Prefab

Target marker that projects a texture.


The documentation for this class was generated from the following file: