Third Person Cover Shooter
1.6
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Causes player characters to pick a weapon when they enter the trigger area. More...
Public Attributes | |
int | WeaponToUse = 1 |
Weapon to arm. More... | |
bool | UseForce = false |
Trigger is ignored if the player already has a weapon. More... | |
Causes player characters to pick a weapon when they enter the trigger area.
bool CoverShooter.PlayerArmTrigger.UseForce = false |
Trigger is ignored if the player already has a weapon.
When UseForce is enabled the player always switches to the new weapon.
int CoverShooter.PlayerArmTrigger.WeaponToUse = 1 |
Weapon to arm.
Index starts at one. Value of 0 means none.