Third Person Cover Shooter  1.6
CoverShooter.PlayerArmTrigger Class Reference

Causes player characters to pick a weapon when they enter the trigger area. More...

Inheritance diagram for CoverShooter.PlayerArmTrigger:

Public Attributes

int WeaponToUse = 1
 Weapon to arm. More...
 
bool UseForce = false
 Trigger is ignored if the player already has a weapon. More...
 

Detailed Description

Causes player characters to pick a weapon when they enter the trigger area.

Member Data Documentation

◆ UseForce

bool CoverShooter.PlayerArmTrigger.UseForce = false

Trigger is ignored if the player already has a weapon.

When UseForce is enabled the player always switches to the new weapon.

◆ WeaponToUse

int CoverShooter.PlayerArmTrigger.WeaponToUse = 1

Weapon to arm.

Index starts at one. Value of 0 means none.


The documentation for this class was generated from the following file: