Third Person Cover Shooter  1.6
CoverShooter.RollAnimation Class Reference
Inheritance diagram for CoverShooter.RollAnimation:

Public Member Functions

override void OnStateExit (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
 
override void OnStateIK (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
 

Public Attributes

float End = 0.8f
 Normalized time in the animation when to stop the process. More...
 

Member Function Documentation

◆ OnStateExit()

override void CoverShooter.RollAnimation.OnStateExit ( Animator  animator,
AnimatorStateInfo  animatorStateInfo,
int  layerIndex 
)

◆ OnStateIK()

override void CoverShooter.RollAnimation.OnStateIK ( Animator  animator,
AnimatorStateInfo  animatorStateInfo,
int  layerIndex 
)

Member Data Documentation

◆ End

float CoverShooter.RollAnimation.End = 0.8f

Normalized time in the animation when to stop the process.


The documentation for this class was generated from the following file: