Third Person Cover Shooter  1.6
CoverShooter.UnequipAnimation Class Reference
Inheritance diagram for CoverShooter.UnequipAnimation:

Public Member Functions

override void OnStateExit (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
 
override void OnStateIK (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
 

Public Attributes

float Put = 0.6f
 Normalized time in the animation when to put the weapon away. More...
 

Member Function Documentation

◆ OnStateExit()

override void CoverShooter.UnequipAnimation.OnStateExit ( Animator  animator,
AnimatorStateInfo  animatorStateInfo,
int  layerIndex 
)

◆ OnStateIK()

override void CoverShooter.UnequipAnimation.OnStateIK ( Animator  animator,
AnimatorStateInfo  animatorStateInfo,
int  layerIndex 
)

Member Data Documentation

◆ Put

float CoverShooter.UnequipAnimation.Put = 0.6f

Normalized time in the animation when to put the weapon away.


The documentation for this class was generated from the following file: