Third Person Cover Shooter
1.6
|
Public Member Functions | |
override void | OnStateExit (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) |
override void | OnStateIK (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) |
Public Attributes | |
float | Put = 0.6f |
Normalized time in the animation when to put the weapon away. More... | |
override void CoverShooter.UnequipAnimation.OnStateExit | ( | Animator | animator, |
AnimatorStateInfo | animatorStateInfo, | ||
int | layerIndex | ||
) |
override void CoverShooter.UnequipAnimation.OnStateIK | ( | Animator | animator, |
AnimatorStateInfo | animatorStateInfo, | ||
int | layerIndex | ||
) |
float CoverShooter.UnequipAnimation.Put = 0.6f |
Normalized time in the animation when to put the weapon away.