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| override void | OnStateExit (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) |
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| override void | OnStateIK (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) |
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| float | Put = 0.6f |
| | Normalized time in the animation when to put the weapon away. More...
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◆ OnStateExit()
| override void CoverShooter.UnequipAnimation.OnStateExit |
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Animator |
animator, |
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AnimatorStateInfo |
animatorStateInfo, |
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int |
layerIndex |
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◆ OnStateIK()
| override void CoverShooter.UnequipAnimation.OnStateIK |
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Animator |
animator, |
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AnimatorStateInfo |
animatorStateInfo, |
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int |
layerIndex |
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) |
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◆ Put
| float CoverShooter.UnequipAnimation.Put = 0.6f |
Normalized time in the animation when to put the weapon away.
The documentation for this class was generated from the following file: