Third Person Cover Shooter
1.6
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Public Member Functions | |
void | OnEject () |
Magazine eject event. More... | |
void | OnRechamber () |
Magazine rechamber event. More... | |
void | OnPump () |
Shotgun pump event. More... | |
void | OnFire (float delay) |
Bullet fire event. More... | |
void | OnEmptyFire () |
Empty fire event. More... | |
void | OnBulletLoad () |
Bullet load event. More... | |
void | OnFullyLoaded () |
Event spawned all the bullets are loaded. More... | |
void | OnBulletLoadStart () |
Event spawned when bullet loading starts. More... | |
void | OnPumpStart () |
Event spawned before pumping. More... | |
void | OnMagazineLoadStart () |
Event spawned when magazine loading starts. More... | |
void CoverShooter.IGunListener.OnBulletLoad | ( | ) |
Bullet load event.
Implemented in CoverShooter.GunAlerts, CoverShooter.GunEffects, and CoverShooter.GunSounds.
void CoverShooter.IGunListener.OnBulletLoadStart | ( | ) |
Event spawned when bullet loading starts.
Implemented in CoverShooter.GunAlerts, CoverShooter.GunEffects, and CoverShooter.GunSounds.
void CoverShooter.IGunListener.OnEject | ( | ) |
Magazine eject event.
Implemented in CoverShooter.GunAlerts, CoverShooter.GunEffects, and CoverShooter.GunSounds.
void CoverShooter.IGunListener.OnEmptyFire | ( | ) |
Empty fire event.
Implemented in CoverShooter.GunEffects, CoverShooter.GunAlerts, and CoverShooter.GunSounds.
void CoverShooter.IGunListener.OnFire | ( | float | delay | ) |
Bullet fire event.
delay | Time to delay the creation of effects. |
Implemented in CoverShooter.GunEffects, CoverShooter.GunAlerts, and CoverShooter.GunSounds.
void CoverShooter.IGunListener.OnFullyLoaded | ( | ) |
Event spawned all the bullets are loaded.
Implemented in CoverShooter.GunAlerts, CoverShooter.GunEffects, and CoverShooter.GunSounds.
void CoverShooter.IGunListener.OnMagazineLoadStart | ( | ) |
Event spawned when magazine loading starts.
Implemented in CoverShooter.GunEffects, CoverShooter.GunAlerts, and CoverShooter.GunSounds.
void CoverShooter.IGunListener.OnPump | ( | ) |
Shotgun pump event.
Implemented in CoverShooter.GunEffects, CoverShooter.GunSounds, and CoverShooter.GunAlerts.
void CoverShooter.IGunListener.OnPumpStart | ( | ) |
Event spawned before pumping.
Implemented in CoverShooter.GunAlerts, CoverShooter.GunEffects, and CoverShooter.GunSounds.
void CoverShooter.IGunListener.OnRechamber | ( | ) |
Magazine rechamber event.
Implemented in CoverShooter.GunEffects, CoverShooter.GunSounds, and CoverShooter.GunAlerts.