Third Person Cover Shooter  1.6
CoverShooter.FighterGrenadeAvoidSettings Struct Reference

Static Public Member Functions

static FighterGrenadeAvoidSettings Default ()
 

Public Attributes

float ReactionTime
 Time in seconds for AI to react to grenades. More...
 
float Duration
 Time in seconds to keep running from a threatening grenade. More...
 

Member Function Documentation

◆ Default()

static FighterGrenadeAvoidSettings CoverShooter.FighterGrenadeAvoidSettings.Default ( )
static

Member Data Documentation

◆ Duration

float CoverShooter.FighterGrenadeAvoidSettings.Duration

Time in seconds to keep running from a threatening grenade.

◆ ReactionTime

float CoverShooter.FighterGrenadeAvoidSettings.ReactionTime

Time in seconds for AI to react to grenades.


The documentation for this struct was generated from the following file: