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float | WaitForCovered |
| Time in seconds to wait before going to inspect last seen covered enemy position. More...
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float | WaitForUncovered |
| Time in seconds to wait before going to inspect last seen uncovered enemy position. More...
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◆ Default()
◆ WaitForCovered
float CoverShooter.FighterInvestigationWaitSettings.WaitForCovered |
Time in seconds to wait before going to inspect last seen covered enemy position.
◆ WaitForUncovered
float CoverShooter.FighterInvestigationWaitSettings.WaitForUncovered |
Time in seconds to wait before going to inspect last seen uncovered enemy position.
The documentation for this struct was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/AI/Brains/FighterBrain.cs