Third Person Cover Shooter  1.6
CoverShooter.FighterInvestigationWaitSettings Struct Reference

Static Public Member Functions

static FighterInvestigationWaitSettings Default ()
 

Public Attributes

float WaitForCovered
 Time in seconds to wait before going to inspect last seen covered enemy position. More...
 
float WaitForUncovered
 Time in seconds to wait before going to inspect last seen uncovered enemy position. More...
 

Member Function Documentation

◆ Default()

static FighterInvestigationWaitSettings CoverShooter.FighterInvestigationWaitSettings.Default ( )
static

Member Data Documentation

◆ WaitForCovered

float CoverShooter.FighterInvestigationWaitSettings.WaitForCovered

Time in seconds to wait before going to inspect last seen covered enemy position.

◆ WaitForUncovered

float CoverShooter.FighterInvestigationWaitSettings.WaitForUncovered

Time in seconds to wait before going to inspect last seen uncovered enemy position.


The documentation for this struct was generated from the following file: