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| float | WaitForCovered |
| | Time in seconds to wait before going to inspect last seen covered enemy position. More...
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| |
| float | WaitForUncovered |
| | Time in seconds to wait before going to inspect last seen uncovered enemy position. More...
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| |
◆ Default()
◆ WaitForCovered
| float CoverShooter.FighterInvestigationWaitSettings.WaitForCovered |
Time in seconds to wait before going to inspect last seen covered enemy position.
◆ WaitForUncovered
| float CoverShooter.FighterInvestigationWaitSettings.WaitForUncovered |
Time in seconds to wait before going to inspect last seen uncovered enemy position.
The documentation for this struct was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/AI/Brains/FighterBrain.cs