|
Third Person Cover Shooter
1.6
|
Describes an alert to be picked up by an AI (AIListener). More...
Public Member Functions | |
| GeneratedAlert (Vector3 position, float range, bool isHostile, Actor actor, bool isDirect) | |
Public Attributes | |
| Vector3 | Position |
| Position of the alert. More... | |
| float | Range |
| Range of the alert. More... | |
| bool | IsHostile |
| Is threat regarded as hostile by civilians. More... | |
| Actor | Actor |
| Object that generated the alert. More... | |
| bool | IsDirect |
| Is the actor at the position of the alert. More... | |
Describes an alert to be picked up by an AI (AIListener).
Usually treated as a sound.
| CoverShooter.GeneratedAlert.GeneratedAlert | ( | Vector3 | position, |
| float | range, | ||
| bool | isHostile, | ||
| Actor | actor, | ||
| bool | isDirect | ||
| ) |
| Actor CoverShooter.GeneratedAlert.Actor |
Object that generated the alert.
| bool CoverShooter.GeneratedAlert.IsDirect |
Is the actor at the position of the alert.
| bool CoverShooter.GeneratedAlert.IsHostile |
Is threat regarded as hostile by civilians.
| Vector3 CoverShooter.GeneratedAlert.Position |
Position of the alert.
| float CoverShooter.GeneratedAlert.Range |
Range of the alert.