Third Person Cover Shooter  1.6
CoverShooter.GeneratedAlert Struct Reference

Describes an alert to be picked up by an AI (AIListener). More...

Public Member Functions

 GeneratedAlert (Vector3 position, float range, bool isHostile, Actor actor, bool isDirect)
 

Public Attributes

Vector3 Position
 Position of the alert. More...
 
float Range
 Range of the alert. More...
 
bool IsHostile
 Is threat regarded as hostile by civilians. More...
 
Actor Actor
 Object that generated the alert. More...
 
bool IsDirect
 Is the actor at the position of the alert. More...
 

Detailed Description

Describes an alert to be picked up by an AI (AIListener).

Usually treated as a sound.

Constructor & Destructor Documentation

◆ GeneratedAlert()

CoverShooter.GeneratedAlert.GeneratedAlert ( Vector3  position,
float  range,
bool  isHostile,
Actor  actor,
bool  isDirect 
)

Member Data Documentation

◆ Actor

Actor CoverShooter.GeneratedAlert.Actor

Object that generated the alert.

◆ IsDirect

bool CoverShooter.GeneratedAlert.IsDirect

Is the actor at the position of the alert.

◆ IsHostile

bool CoverShooter.GeneratedAlert.IsHostile

Is threat regarded as hostile by civilians.

◆ Position

Vector3 CoverShooter.GeneratedAlert.Position

Position of the alert.

◆ Range

float CoverShooter.GeneratedAlert.Range

Range of the alert.


The documentation for this struct was generated from the following file: