Third Person Cover Shooter  1.6
CoverShooter.Waypoint Struct Reference

Definition of an AI patrol waypoint. More...

Public Attributes

Vector3 Position
 Position of the waypoint. More...
 
bool Run
 Should the AI run towards the position. More...
 
float Pause
 Duration in seconds of the pause after reaching the waypoint. More...
 

Detailed Description

Definition of an AI patrol waypoint.

Member Data Documentation

◆ Pause

float CoverShooter.Waypoint.Pause

Duration in seconds of the pause after reaching the waypoint.

◆ Position

Vector3 CoverShooter.Waypoint.Position

Position of the waypoint.

◆ Run

bool CoverShooter.Waypoint.Run

Should the AI run towards the position.


The documentation for this struct was generated from the following file: