A camera that is pointed at a CharacterMotor.
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A camera that is pointed at a CharacterMotor.
◆ DeferUpdate()
Asks the camera to call UpdateAfterCamera on the given controller after the camera does it's update.
Implements CoverShooter.CharacterCamera.
◆ TargetComponent< T >()
T CoverShooter.BaseCamera.TargetComponent< T > |
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Get cached component of the target object.
◆ Update()
virtual void CoverShooter.BaseCamera.Update |
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◆ UpdateForCharacterMotor()
override void CoverShooter.BaseCamera.UpdateForCharacterMotor |
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◆ Target
◆ TargetChanged
Action CoverShooter.BaseCamera.TargetChanged |
Executed on every camera target change.
The documentation for this class was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/Camera/BaseCamera.cs