Third Person Cover Shooter  1.6
CoverShooter.DangerZone Class Reference

Denotes a zone that prompts the AI to be careful. More...

Inheritance diagram for CoverShooter.DangerZone:
CoverShooter.Zone< DangerZone >

Additional Inherited Members

- Static Public Member Functions inherited from CoverShooter.Zone< DangerZone >
static T Get (int index)
 Returns the zone at index. More...
 
static T Get (GameObject gameObject)
 Returns the component to the attached object. More...
 
- Properties inherited from CoverShooter.Zone< DangerZone >
float Width [get]
 Width of the box. More...
 
float Height [get]
 Height of the box. More...
 
float Depth [get]
 Depth of the box. More...
 
float Bottom [get]
 Y coordinate of the block's bottom in world space. More...
 
static IEnumerable< T > All [get]
 Enumerates through all of the active zones. More...
 
static int Count [get]
 Returns the number of zones. More...
 

Detailed Description

Denotes a zone that prompts the AI to be careful.


The documentation for this class was generated from the following file: