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Third Person Cover Shooter
1.6
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Denotes a zone with increased visibility. More...
Public Attributes | |
| VisibilityType | Type = VisibilityType.multiplier |
| Type of visibility modification. More... | |
| float | Value = 1 |
| Value that's used depending on the visibility type. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from CoverShooter.Zone< LightZone > | |
| static T | Get (int index) |
| Returns the zone at index. More... | |
| static T | Get (GameObject gameObject) |
| Returns the component to the attached object. More... | |
Properties inherited from CoverShooter.Zone< LightZone > | |
| float | Width [get] |
| Width of the box. More... | |
| float | Height [get] |
| Height of the box. More... | |
| float | Depth [get] |
| Depth of the box. More... | |
| float | Bottom [get] |
| Y coordinate of the block's bottom in world space. More... | |
| static IEnumerable< T > | All [get] |
| Enumerates through all of the active zones. More... | |
| static int | Count [get] |
| Returns the number of zones. More... | |
Denotes a zone with increased visibility.
Increases view distance for the AI.
| VisibilityType CoverShooter.LightZone.Type = VisibilityType.multiplier |
Type of visibility modification.
Choices are between a constant distance or a multiplier for the AI view distance.
| float CoverShooter.LightZone.Value = 1 |
Value that's used depending on the visibility type.
Can be either a distance or a multiplier for the AI view distance.