Third Person Cover Shooter
1.6
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Denotes a zone with increased visibility. More...
Public Attributes | |
VisibilityType | Type = VisibilityType.multiplier |
Type of visibility modification. More... | |
float | Value = 1 |
Value that's used depending on the visibility type. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from CoverShooter.Zone< LightZone > | |
static T | Get (int index) |
Returns the zone at index. More... | |
static T | Get (GameObject gameObject) |
Returns the component to the attached object. More... | |
Properties inherited from CoverShooter.Zone< LightZone > | |
float | Width [get] |
Width of the box. More... | |
float | Height [get] |
Height of the box. More... | |
float | Depth [get] |
Depth of the box. More... | |
float | Bottom [get] |
Y coordinate of the block's bottom in world space. More... | |
static IEnumerable< T > | All [get] |
Enumerates through all of the active zones. More... | |
static int | Count [get] |
Returns the number of zones. More... | |
Denotes a zone with increased visibility.
Increases view distance for the AI.
VisibilityType CoverShooter.LightZone.Type = VisibilityType.multiplier |
Type of visibility modification.
Choices are between a constant distance or a multiplier for the AI view distance.
float CoverShooter.LightZone.Value = 1 |
Value that's used depending on the visibility type.
Can be either a distance or a multiplier for the AI view distance.