Third Person Cover Shooter
1.6
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Denotes an open area for the AI to check out when searching. More...
Public Member Functions | |
IEnumerable< Vector3 > | Points (float threshold) |
Returns a list of all checkable points inside the zone. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from CoverShooter.Zone< SearchZone > | |
static T | Get (int index) |
Returns the zone at index. More... | |
static T | Get (GameObject gameObject) |
Returns the component to the attached object. More... | |
Properties inherited from CoverShooter.Zone< SearchZone > | |
float | Width [get] |
Width of the box. More... | |
float | Height [get] |
Height of the box. More... | |
float | Depth [get] |
Depth of the box. More... | |
float | Bottom [get] |
Y coordinate of the block's bottom in world space. More... | |
static IEnumerable< T > | All [get] |
Enumerates through all of the active zones. More... | |
static int | Count [get] |
Returns the number of zones. More... | |
Denotes an open area for the AI to check out when searching.
By default AI only searches covers, using this component an additional areas can be added.
IEnumerable<Vector3> CoverShooter.SearchZone.Points | ( | float | threshold | ) |
Returns a list of all checkable points inside the zone.